Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Avery

10
Posts
7
Followers
301
Following
A member registered Aug 07, 2017

Recent community posts

Cute!

I’m on pretty modest hardware (i7-2600 and Radeon R5 430) and didn’t have any performance issues. The high resolution and effects are very nice looking!

Steam publishes the results of their hardware survey if that is of any use: https://store.steampowered.com/hwsurvey/

(1 edit)

I am so happy to play a new Bobo The Cat game! I haven’t found all the treasures and secrets, yet, but I am determined!

I encountered one small issue where Bobo stopped spitting hairballs. Bobo would do the animation and the counter went down, but nothing came out and enemies were unaffected. Exiting and reloading fixed it, but I haven’t been able to replicate it, yet. I’ll let you know if it happens again.

EDIT: I got all the spirit containers now and found the Tsuneko secret, which was very cute and heart-warming. Couldn’t reproduce the hairball issue, though.

Sorry for the confusion about color. Aqua will be fine. Thanks!

Phew, that was tough, but I had so much fun! I still have some things to go back for to get that 100%.

While there was a clear homage to classic games, I found the puzzles original and enjoyable to solve. It was very rewarding to struggle with a puzzle at first and then come back to it later with an “ah ha” moment. The abilities were also unique and creative. I found the art very cute and charming at first but once I got into Creepy Catacombs, I enjoyed the darker and more striking aesthetic. I thought the dogs were especially neat looking. I also really liked the music in this area. I didn’t expect the story to take such an otherworldly turn but it made things a lot more interesting and made me want to explore more.

I’m not the most skilled player, so I had trouble pulling off some of the more challenging platforming segments, particularly in the Sky Temples. Sometimes I would get frustrated having to try over and over, which would normally turn me off from a game, but I was determined and it was very rewarding when I eventually got it. A lot of the time I just had to take a break and come back to it.

If you’d like to include me in the credits, you can use the name “genderquery” in an azure blue.

Thanks for creating a great game and sharing it with us!

It’s definitely not a game-breaking bug. Since there’s a save right before this, no progress is even lost. I’d much rather have Bobo 2!

I was in this room with the submarine and shot the bottom fish and got the following error. I’m using Version 10 of the game. I was only able to reproduce it once after several attempts and it seems like it only happens when I collide with the fish at same exact moment as the fish is hit by my torpedo.

___________________________________________
############################################################################################
ERROR in
action number 1
of  Step Event0
for object obj_ship:

Pop :: Execution Error - Variable set failed x - read only variable?
at gml_Object_obj_ship_Step_0
############################################################################################
gml_Object_obj_ship_Step_0 (line -1)

I’ve been playing this off and on for a few hours now and I’m loving it. I find the game challenging, but not overly so. You made a lot of really interesting and fun design decisions. I was delighted to find you reward exploration, even if it’s just for some hidden spirit balls. The love letters to classic games is a really charming touch. I can tell from the trailer and others’ comments I have a lot more to explore and I can’t wait!

I had a lot of fun playing this!

If you happen to want to play Little Bug under 64-bit Linux, I made a shell script to download and extract the Unity support files for it. Just run this in the same directory as the exacted game files (Little Bug_Data and Little Bug.x86):

curl -L https://git.io/fheGq | sh

It'll create a Little Bug.x86_64 executable.